Ontology of Video Game Virtual World / E. V. Galanina, E. O. Akchelov, E. T. Sakharova

Основной Автор-лицо: Galanina, E. V., specialist in the field of cultural studies and social communication, Associate Professor of Tomsk Polytechnic University, Candidate of philosophical sciences, 1984-, Ekaterina VladimirovnaАльтернативный автор-лицо: Akchelov, E. O., specialist in the field of engineering education, technician of Tomsk Polytechnic University, 1989-, Evgeny Olegovich;Sakharova, E. T., Elena TarasovnaКоллективный автор (вторичный): Национальный исследовательский Томский политехнический университет (ТПУ), Институт социально-гуманитарных технологий (ИСГТ), Кафедра инженерного предпринимательства (ИП)Язык: английский.Резюме или реферат: This article is devoted to the research of the virtual world in video games. The purpose of the article is to create the ontology of video game virtual world to identify its fundamental basis, describe its entities and essential links between them. On the grounds of the literature review we have systematized scientific knowledge about genres of video games and formulated a general faceted classification of video games according to their content, number of players, publishing criteria, distribution type, platform, graphics, gameplay, rhythm, atmosphere, and ending type. The analysis showed that the existing classifications of video games do not cover the variety of video games, and sometimes do not allow to clearly identify the genre. They do not take into account interests and needs of gamers and developers. We have developed the ontology of video game virtual world based on the interaction between the Architect and the Beholder..Аудитория: .Тематика: электронный ресурс | труды учёных ТПУ | видеоигры | виртуальный мир | классификация | компьютерные игры | онтология Ресурсы он-лайн:Щелкните здесь для доступа в онлайн
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This article is devoted to the research of the virtual world in video games. The purpose of the article is to create the ontology of video game virtual world to identify its fundamental basis, describe its entities and essential links between them. On the grounds of the literature review we have systematized scientific knowledge about genres of video games and formulated a general faceted classification of video games according to their content, number of players, publishing criteria, distribution type, platform, graphics, gameplay, rhythm, atmosphere, and ending type. The analysis showed that the existing classifications of video games do not cover the variety of video games, and sometimes do not allow to clearly identify the genre. They do not take into account interests and needs of gamers and developers. We have developed the ontology of video game virtual world based on the interaction between the Architect and the Beholder.

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