A methodology for gamifying of the educational process / P. I. Mozgaleva [et al.]

Альтернативный автор-лицо: Mozgaleva, P. I., Specialist in the field of informatics and computer technology, Expert of Tomsk Polytechnic University, 1987-, Polina Igorevna;Brito Cabral P., da Costa;Zamyatina, O. M., Specialist in the field of informatics and computer technology, Associate Professor of Tomsk Polytechnic University, Candidate of technical sciences, 1978-, Oksana Mikhailovna, 070;Mozgaleva, A. I.Язык: английский.Резюме или реферат: In this research study, the authors designed,proposed, tested, and partially re-searched a methodology for thegamification of academic disciplines through the example of theElite Engineering Education (EEE) program in TomskPolytechnic University (TPU). Gamification implies augmentingthe process of training in academic disciplines by introducinggame elements that motivate students to gain new knowledge,develop their competencies, and, in the end, improve a universitygraduate's knowledge and skill levels..Примечания о наличии в документе библиографии/указателя: [References: p. 296-297 (15 tit.)].Аудитория: .Тематика: электронный ресурс | труды учёных ТПУ | gamification of education | game technologies | competencies | master's course design Ресурсы он-лайн:Щелкните здесь для доступа в онлайн
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[References: p. 296-297 (15 tit.)]

In this research study, the authors designed,proposed, tested, and partially re-searched a methodology for thegamification of academic disciplines through the example of theElite Engineering Education (EEE) program in TomskPolytechnic University (TPU). Gamification implies augmentingthe process of training in academic disciplines by introducinggame elements that motivate students to gain new knowledge,develop their competencies, and, in the end, improve a universitygraduate's knowledge and skill levels.

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