Improving the Efficiency of the Educational Process Using Interactive Teaching Methods / V. S. Nikolaenko, E. A. Grakhova, T. R. Rakhimov

Уровень набора: (RuTPU)RU\TPU\network\14324, SHS Web of ConferencesОсновной Автор-лицо: Nikolaenko, V. S., economist, Assistant of the Department of Tomsk Polytechnic University, 1987-, Valentin SergeevichАльтернативный автор-лицо: Grakhova, E. A., economist, assistant of Tomsk Polytechnic University, 1981-, Elena Aleksandrovna;Rakhimov, T. R., economist, Associate Professor of Tomsk Polytechnic University, Candidate of economic sciences, 1977-, Timur RustamovichКоллективный автор (вторичный): Национальный исследовательский Томский политехнический университет (ТПУ), Институт социально-гуманитарных технологий (ИСГТ), Кафедра менеджмента (МЕН)Язык: английский.Резюме или реферат: This article provides a solution to the problem of comprehensibility of educational material in the process of training participants in the educational process in higher educational institutions. This problem is solved by analyzing the various forms of education and communication, such as passive, active and interactive. The article also provides a classification of interactive methods. It also presents an example of interactive teaching methods in the educational process, the author’s board game "Master Risk", which is designed to enhance the practical training in the course "Management". The game simulates two procedures of risk management "Risk Identification" and "Risk Analysis"». The game "Master Risk" allows participants of the educational process to enhance theoretical knowledge and practical skills in areas of project management and risk management. Introduction of the game to the educational process should improve the cognitive activity of the participants of training and help obtaining new knowledge using modern educational technologies, skills to work in a team (group) and develop professional skills as well as general cultural competences..Примечания о наличии в документе библиографии/указателя: [References: 8 tit.].Тематика: электронный ресурс | труды учёных ТПУ | эффективность | образовательные процессы | интерактивные методы | интерактивное обучение | высшие учебные заведения | познавательная активность | образовательные технологии | профессиональные навыки | компетенции Ресурсы он-лайн:Щелкните здесь для доступа в онлайн | Щелкните здесь для доступа в онлайн
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[References: 8 tit.]

This article provides a solution to the problem of comprehensibility of educational material in the process of training participants in the educational process in higher educational institutions. This problem is solved by analyzing the various forms of education and communication, such as passive, active and interactive. The article also provides a classification of interactive methods. It also presents an example of interactive teaching methods in the educational process, the author’s board game "Master Risk", which is designed to enhance the practical training in the course "Management". The game simulates two procedures of risk management "Risk Identification" and "Risk Analysis"». The game "Master Risk" allows participants of the educational process to enhance theoretical knowledge and practical skills in areas of project management and risk management. Introduction of the game to the educational process should improve the cognitive activity of the participants of training and help obtaining new knowledge using modern educational technologies, skills to work in a team (group) and develop professional skills as well as general cultural competences.

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