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100 _a20161207d2016 k y0engy50 ba
101 0 _aeng
105 _ay z 100zy
135 _adrcn ---uucaa
181 0 _ai
182 0 _ab
200 1 _aOntology of Video Game Virtual World
_fE. V. Galanina, E. O. Akchelov, E. T. Sakharova
203 _aText
_celectronic
300 _aTitle screen
330 _aThis article is devoted to the research of the virtual world in video games. The purpose of the article is to create the ontology of video game virtual world to identify its fundamental basis, describe its entities and essential links between them. On the grounds of the literature review we have systematized scientific knowledge about genres of video games and formulated a general faceted classification of video games according to their content, number of players, publishing criteria, distribution type, platform, graphics, gameplay, rhythm, atmosphere, and ending type. The analysis showed that the existing classifications of video games do not cover the variety of video games, and sometimes do not allow to clearly identify the genre. They do not take into account interests and needs of gamers and developers. We have developed the ontology of video game virtual world based on the interaction between the Architect and the Beholder.
333 _aРежим доступа: по договору с организацией-держателем ресурса
463 _tInnovation Management, Development Sustainability, and Competitive Economic Growth
_oproceedings of the 28th International Business Information Management Association Conference (IBIMA), Seville, Spain, 9-10 November 2016
_v[P. 33-43]
_d2016
610 1 _aэлектронный ресурс
610 1 _aтруды учёных ТПУ
610 1 _aвидеоигры
610 1 _aвиртуальный мир
610 1 _aклассификация
610 1 _aкомпьютерные игры
610 1 _aонтология
700 1 _aGalanina
_bE. V.
_cspecialist in the field of cultural studies and social communication
_cAssociate Professor of Tomsk Polytechnic University, Candidate of philosophical sciences
_f1984-
_gEkaterina Vladimirovna
_2stltpush
_3(RuTPU)RU\TPU\pers\31078
701 1 _aAkchelov
_bE. O.
_cspecialist in the field of engineering education
_ctechnician of Tomsk Polytechnic University
_f1989-
_gEvgeny Olegovich
_2stltpush
_3(RuTPU)RU\TPU\pers\37616
701 1 _aSakharova
_bE. T.
_gElena Tarasovna
712 0 2 _aНациональный исследовательский Томский политехнический университет (ТПУ)
_bИнститут социально-гуманитарных технологий (ИСГТ)
_bКафедра инженерного предпринимательства (ИП)
_h5423
_2stltpush
_3(RuTPU)RU\TPU\col\18857
801 2 _aRU
_b63413507
_c20210305
_gRCR
856 4 _uhttps://ibima.org/accepted-paper/ontology-of-video-game-virtual-world/
942 _cCF