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100 | _a20161207d2016 k y0engy50 ba | ||
101 | 0 | _aeng | |
105 | _ay z 100zy | ||
135 | _adrcn ---uucaa | ||
181 | 0 | _ai | |
182 | 0 | _ab | |
200 | 1 |
_aOntology of Video Game Virtual World _fE. V. Galanina, E. O. Akchelov, E. T. Sakharova |
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203 |
_aText _celectronic |
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300 | _aTitle screen | ||
330 | _aThis article is devoted to the research of the virtual world in video games. The purpose of the article is to create the ontology of video game virtual world to identify its fundamental basis, describe its entities and essential links between them. On the grounds of the literature review we have systematized scientific knowledge about genres of video games and formulated a general faceted classification of video games according to their content, number of players, publishing criteria, distribution type, platform, graphics, gameplay, rhythm, atmosphere, and ending type. The analysis showed that the existing classifications of video games do not cover the variety of video games, and sometimes do not allow to clearly identify the genre. They do not take into account interests and needs of gamers and developers. We have developed the ontology of video game virtual world based on the interaction between the Architect and the Beholder. | ||
333 | _aРежим доступа: по договору с организацией-держателем ресурса | ||
463 |
_tInnovation Management, Development Sustainability, and Competitive Economic Growth _oproceedings of the 28th International Business Information Management Association Conference (IBIMA), Seville, Spain, 9-10 November 2016 _v[P. 33-43] _d2016 |
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610 | 1 | _aэлектронный ресурс | |
610 | 1 | _aтруды учёных ТПУ | |
610 | 1 | _aвидеоигры | |
610 | 1 | _aвиртуальный мир | |
610 | 1 | _aклассификация | |
610 | 1 | _aкомпьютерные игры | |
610 | 1 | _aонтология | |
700 | 1 |
_aGalanina _bE. V. _cspecialist in the field of cultural studies and social communication _cAssociate Professor of Tomsk Polytechnic University, Candidate of philosophical sciences _f1984- _gEkaterina Vladimirovna _2stltpush _3(RuTPU)RU\TPU\pers\31078 |
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701 | 1 |
_aAkchelov _bE. O. _cspecialist in the field of engineering education _ctechnician of Tomsk Polytechnic University _f1989- _gEvgeny Olegovich _2stltpush _3(RuTPU)RU\TPU\pers\37616 |
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701 | 1 |
_aSakharova _bE. T. _gElena Tarasovna |
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712 | 0 | 2 |
_aНациональный исследовательский Томский политехнический университет (ТПУ) _bИнститут социально-гуманитарных технологий (ИСГТ) _bКафедра инженерного предпринимательства (ИП) _h5423 _2stltpush _3(RuTPU)RU\TPU\col\18857 |
801 | 2 |
_aRU _b63413507 _c20210305 _gRCR |
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856 | 4 | _uhttps://ibima.org/accepted-paper/ontology-of-video-game-virtual-world/ | |
942 | _cCF |