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035 _a(RuTPU)RU\TPU\network\36228
035 _aRU\TPU\network\14339
090 _a665029
100 _a20210623d2018 k y0engy50 ba
101 0 _aeng
105 _ay z 100zy
135 _adrcn ---uucaa
181 0 _ai
182 0 _ab
200 1 _aA methodology for gamifying of the educational process
_fP. I. Mozgaleva [et al.]
203 _aText
_celectronic
300 _aTitle screen
320 _a[References: p. 296-297 (15 tit.)]
330 _aIn this research study, the authors designed,proposed, tested, and partially re-searched a methodology for thegamification of academic disciplines through the example of theElite Engineering Education (EEE) program in TomskPolytechnic University (TPU). Gamification implies augmentingthe process of training in academic disciplines by introducinggame elements that motivate students to gain new knowledge,develop their competencies, and, in the end, improve a universitygraduate's knowledge and skill levels.
333 _aРежим доступа: по договору с организацией-держателем ресурса
463 _t2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education
_o 17-20 April 2018, Santa Cruz de Tenerife, Canary Islands
_oproceedings
_v[P. 289-297]
_d2018
610 1 _aэлектронный ресурс
610 1 _aтруды учёных ТПУ
610 1 _agamification of education
610 1 _agame technologies
610 1 _acompetencies
610 1 _amaster's course design
701 1 _aMozgaleva
_bP. I.
_cSpecialist in the field of informatics and computer technology
_cExpert of Tomsk Polytechnic University
_f1987-
_gPolina Igorevna
_2stltpush
_3(RuTPU)RU\TPU\pers\31697
701 1 _aBrito Cabral P.
_bda Costa
701 1 _aZamyatina
_bO. M.
_cSpecialist in the field of informatics and computer technology
_cAssociate Professor of Tomsk Polytechnic University, Candidate of technical sciences
_f1978-
_gOksana Mikhailovna
_2stltpush
_3(RuTPU)RU\TPU\pers\31670
_4070
701 1 _aMozgaleva
_bA. I.
801 2 _aRU
_b63413507
_c20210624
_gRCR
856 4 _uhttps://www.elibrary.ru/item.asp?id=35774988&pff=1
942 _cCF